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Giger Floor

A quick test model made using a real photo I took of the H.R. Giger´s bar floor pattern in Bruges, Switzerland.
Made using displacement textures, pointiness and bump maps applied to a subdivided plane.
Final lighting using 2 different sources with different colors and intensities.

Final render

Final render

Testing pointiness and bumpiness

Testing pointiness and bumpiness

Testing pointiness and bumpiness

Testing pointiness and bumpiness

Final render with FOV #1

Final render with FOV #1